Miranda Thomas - 3D Artist




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3630 S Sepulveda Blvd, Los Angeles CA Apt 303 - (734) 751-1830
MirandaThomasArt@gmail.com - www.MirandaThomasArt.com


WORK & VOLUNTEER EXPERIENCE______________________________________________________________________

     Freelance 3D Artist
     May 2013 - Present

     Digital Sculptor, Hasbro, Pawtucket RI
      May 2012 – May 2013
       - Produce digital models of characters, accessories, and other toys for use in rapid-iteration/concept
         development as well as production.
       - Ensure models are accurate to concept/franchise, visually appealing, and physically producible.
       - Utilize Zbrush and Maya to create models under a strict deadline.
       - Sculpt toy prototypes for several well-known franchises.

      Digital Sculpting Intern, Hasbro, Pawtucket RI
      May 2013 - August 2013
     “Epoch” - Senior Thesis, Ringling College of Art and Design, Sarasota FL
      August 2012 – April 2013
       - Designed and produced a trailer for a game concept from start to finish, including:
       - Conceptualized characters, environments, and game play, and storyboarded a cinematic trailer
       - Modeled, sculpted, and textured high-quality assets to populate two full environments
       - Designed, set-dressed, and lit two environments using Unreal Development Kit
       - Designed, sculpted, textured, and animated a modular character kit
       - Collaborated with two other artists to create an expansive world, game play concept, and high-quality trailer.

      Conference Associate, Game Developers Conference, San Francisco CA
      March 2012
       - Managed traffic, assisted staff and conference speakers, kept surveillance on rooms for speakers and
         press, directed and advised guests.
       - Ensured the 22,000 attendees of the 2012 Game Developers Conference had a highly positive experience.


Ringling College of Art and Design, Sarasota, FL
BFA, May 2013
Major: Game Art and Design; GPA: 3.67/4.00

COMPUTER & ART SKILLS______________________________________________________________________________

     Experience producing high-quality models with ZBrush, Maya, 3D-Coat, xNormal, and Crazybump,
        environment and level building using Unreal Development Kit and Unreal Kismet,
        observational and creative illustration, traditional and using Adobe Photoshop and Corel Painter.
        Understanding of level and game design.

AWARDS AND ACTIVITIES_______________________________________________________________________________

     Juried school show "Best of Ringling 2012" – 3D environment, 3D character, & digital painting
     Juried school show “Best of Ringling 2011” – 3D character
     Juried school show "Best of Ringling 2010" – Toy design
     One of two Game Art nominees for Ringling’s “Trustee Scholarship”, 2012-2013
          “The highest honor a Ringling College student can be awarded: acknowledges students who
          demonstrate campus leadership as well as excellence in their work.”
     President’s List: Fall 2009, Spring 2010, Fall 2011, Spring 2012, and Fall 2012 semesters.